Better, but something is missing

Monster Hunter Rise was one of the best games of 2021, bringing all the improvements Capcom made to the popular punitive RPG series with Monster Hunter World and bringing it into a more airy package on the Nintendo Switch. The series only gained popularity through its portable input on the PSP, so this new title made for the Switch felt right at home.

However, if you’re familiar with World, Rise was a notable technical setback. It’s one of the prettiest games on the Switch, but it’s still a game on the Switch – it runs on a TV at around 720p and 30fps, and the environmental design is much simpler than it is in World.

That’s why I was interested in the PC version of the game, which comes out this week. How will Monster Hunter Rise play once it’s released on the Limited Switch? The news is generally good in this area, but in another way the port is a missed opportunity.

Capcom’s PC ports tend to be pretty good, in my experience – although I didn’t play Resident Evil Village on PC last year, which I know quite a few people had issues with. – And Rise is another powerful example. There is a very detailed menu of advanced graphics settings that can be tweaked, and the game works very well on a very wide screen, even though the scenes are still 16:9.

I didn’t find myself digging too much into the menus, with Rise running on its highest settings at 60fps and beyond at 3440 x 1440 HD with a GTX 1080. Of course, c’ is a Switch game, but my PC is about six years old , so I used to work on improving performance. While some PC ports – looking at you, Final Fantasy VII Remake – require much more powerful hardware than the original consoles to function well (and even then you may run into issues), I think Monster Hunter Rise should be fine for the game. Somewhat more modern computers. There’s also a free trial on Steam if you’re not sure.

The trade-off, of course, is that Rise is a less impressive game out of the world. It still looks good at higher resolutions, and the PC version has upgraded strengths such as sharper textures, but the complexity of the environments and the density of foliage in particular is a hit. This is partly how the levels are designed, so it’s no surprise that Capcom hasn’t completely revamped Rise, but it sets your expectations accordingly. Height is more elegant than gorgeous.

What’s disappointing about Monster Hunter Rise on PC is that I’ve played a lot of it on the Switch before. After the original world and the Iceborne expansion, this is the third consecutive great Monster Hunter game to hit PC several months after its console release. These are huge games that can be played for hundreds of hours, and the possibility of starting over and going through the first easy tasks will not attract more experienced players.

It wouldn’t be a big deal if Capcom allowed transferring saves between PC and Switch, as shown in other big games like The Witcher 3, Civilization VI, Hades and Divinity: Original Sin 2, but the company says it’s “unable” to do the job. While there may be technical challenges, this is particularly unfortunate because Capcom has been ahead in this regard when dealing with transfers between the Wii U and 3DS versions of Monster Hunter 3. Capcom clearly understands that it is a good thing to progress while Navigating and staying at work Better hardware when you’re at home – you can, of course, connect your adapter to a TV, but it’s not the same experience as this PC version.

Monster Hunter Rise is a great game even better on PC, but it’s hard to recommend it if you’ve played it on Switch before and don’t have unlimited free time. If you can get a Steam Deck pre-ordered, this could be the perfect game to christen for anyone looking to get into the series. It’s a shame that Monster Hunter fans who have jumped on Rise before have to start from scratch. Hopefully Capcom releases future Monster Hunter games on PC alongside consoles, or finds a way to include cross-save functionality — ideally both.

Monster Hunter Rise launches for PC on January 12th.

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