Monster Hunter Rise Wirebug Basic Skills Guide

Monster Hunter Rise introduced the Wirebug, a celestial creature that unlocks endless traversal options, provides many new combat mechanics to the game, and generally speeds up gameplay across the board.

There are many intricacies to increasing the effectiveness of your Wirebug. However, in this guide, we’ll cover the most important mechanisms you’ll want to master before dealing with more complex systems.

Wirebug Basics

You’ll get a general overview of Wirebug in the Back to Basics mission, but there are a few nuances you’ll want to practice even in the early missions.

Activating any Wirebug ability allows you to hold down the left trigger and press a button for that ability. This spends a fee on the Wirebug meter at the bottom of the screen. Once used, this charge will have a short cooldown depending on the type of ability used – simple actions recharge faster than more advanced maneuvers, attacks and skills.

The first and most common WIrebug capability you’ll use is simple Wiredash, a motion technology.

Depending on your input and the position of the camera, it allows you to move up, down or forward. Hold the left bumper and press the Use button (A on Switch, Circle on PlayStation, B on Xbox) or Light Attack button (X on Switch, Triangle on PlayStation, Y on Xbox). This will move you in the direction of the camera or vertically.

Know that you can only use the Wiredash Standard while your weapon is being encased. Using it with your weapon drawn will use one of the switching skills you’ve equipped, which is an item in itself.

You’ll use Wiredash most often to level up, and you can string together as many uses of Wiredash as you have Wiredash to spend. You also have a double hop after each Wiredash which allows you to completely change direction or provide extra thrust at the end of the dashboard.

The other basic method is to turn off the air. This requires pressing the Use button while Wiredash is in the air. It will stop and hold on to the Wirebug for about ten seconds before letting go.

Pausing alone is good for peeking into an area, but its real use is to skip the end-of-mission scenes. If you get stuck on Wirebug with about five seconds left on the countdown after the mission and it stays there, the Quest Complete screen will automatically turn on without you having to watch your Hunter’s gesture for fifteen seconds.

Intermediate use of Wirebug

There are two areas of expertise to develop once you have a basic understanding of using Wirebug. The first is load management. The second is the proper use of Wirefall.

Load management

It’s no exaggeration to say that Wirebug is the core of everything about Monster Hunter Rise.

Without one on hand, you can’t use some of your weapon’s most powerful abilities. You can’t get out of tight spots, and you will be effectively prevented from passing the lower vertical parts of each level. It is therefore imperative that you learn to keep track of how many Wirebug charges you have left.

This skill does not come quickly and will require effort to master. The easiest way to train is to deal with early game monsters on an exploratory mission. Choose a monster you’re comfortable fighting and see how long it takes for two Wirebug charges to come back after use, how effectively you can group Wirebug’s abilities together, and more.

spinning drop

When you are dropped or thrown into the air in Monster Hunter World, you can press the left bumper and the use button to perform a Wirefall recovery.

You will immediately get out of the thrown or hit state and can attack or dodge the threats. It’s always a good idea to use this recovery technique instead of falling, but if you’ve just used your other charge, falling isn’t always the worst option.

You can’t use Wirefall if you don’t have Wirebug charging of course, so you’ll probably be surprised at least once. This is why it is essential that you master load management first before reducing your use of Wirefall.

Advanced Wirebug (no details)

The sheer amount of fine detail and mechanical improvements that Wirebug offers are astounding. We won’t go into it here, and instead focus on the more important but hard-to-implement parts for youngsters to use: switching skills and combat abilities.

Most of the weapons have both offensive skill and defensive skill and knowing when to use any of these is vital to your success in Rise.

Early in your fishing career, you will have access to switching skills; Alternate weapon moves that use the Wirebug charge to activate. Your weapon will also have the default Wirebug skill. To use these abilities, hold down the left bumper and press the light or heavy attack buttons while you draw your weapon.

For example, if you are using a Charge Blade, the correct use of the Counter Peak Performance Shield amplifier can be the difference between life and death in higher difficulty content. Most offensive skills involve movement, so they help with positioning and damage.

Using Wirebug’s skills in conjunction with more traditional abilities is critical. The advice for learning to use it optimally is the same as for learning to manage loads, with a huge asterisk. At first, you’ll want to focus on figuring out how long it takes for each ability to activate, how long it’s active, and how long it takes Wirebug to slow down.

However, unlike managing loads, you have to expand your knowledge base to include every monster in the game. Each attack has different times, but as long as you naturally know how long it takes your abilities to use them from entry to exit. Activation is performed. a matter of practice.

The hardest part is that your training will bring camper trips to camp, which is as fun as it sounds. Enjoy!

Related guides

For more tips and tricks, check out some of our other Monster Hunter Rise guides here on GameSkinny.

Leave a Reply

%d bloggers like this: